Level: 5
Size: Medium
Recall Knowledge: (beast) Arcana, Nature DC 22
These creatures resemble insects, but their tough skin is high in minerals – forming a series of rocky interlocking scales. Those on the tail are extremely sharp, and can be flung long distances with a forceful tail lash.
Perception: +14; Darkvision, Scent (imprecise) 30 feet
Skills: Acrobatics +10, Athletics +15, Intimidation +11, Survival +12
Str +5, Dex +2, Con +4, Int -2, Wis +2, Cha -1
AC: 21; Fort: +14, Ref: +10, Will +10
HP: 85; Resistances fire 3, piercing 3
Stonelash r Trigger A creature within the monster’s reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. Effect The monster attempts a melee tail slash Strike against the triggering creature. This Strike doesn’t count toward the monster’s multiple attack penalty, and its multiple attack penalty doesn’t apply to this Strike.
Speed 30 feet, climb 20 feet
Melee 1 jaws +13, Damage 2d6+5 piercing
Melee 1 tail slash +15, Damage 1d4+5 piercing (splinter)
Ranged 1 tail spike +13 (30′), Damage 3d4+5 piercing (splinter)
Spikemane 1 The monster flares the spiky scales along the length of its body and vibrates them in a deep discordant hum. Choose a creature within 30 feet of you who you’re aware of. Attempt an Intimidation check against that target’s Will DC. Regardless of your result, the target is temporarily immune to your attempts to Spikemane it for 10 minutes.
Critical Success The target becomes frightened 2.
Success The target becomes frightened 1.
Splinter Creatures hit with an attack with this effect have a Splinter embedded in them. A medicine check (DC 16) can be used to extract a Splinter.
Splintering Shriek 1 The monster emits an ear-piercing sonic blast. Any Splintered creature within a 60′ emanation will have their splinter shatter into minute shards, inflicting1d6 persistent bleed damage and removing the Splinter.
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