Tyrn is both carved from the mountainsides and built upon them. The plentiful stone makes for excellent building material, and is used in virtually every structure. Similar to Fylott, the geothermal activity somewhat offsets the cold temperatures of the elevation. Unlike Fylott, however, the city is not nestled in a protective valley. The winds can be rough, and unpredictable, and sometimes bring sudden storms in from the shore.

Leadership of the city is controlled by the Athear of Endrell – a holdover from the original founding of the settlement around a Temple of the Hopeful Dawn. The two other seats of the Tribunal are chosen from the other religious leaders of the city. The laws of the city tend to reflect the religious tenets of Endrell in significant ways. For example, assisted suicide is not only legal, but an area around which businesses are built. Worship of Endrell is common, but it is by no means the only religion observed in Tyrn, with each deity represented by their own temples.

Tyrn is racially very diverse, but with Half-Elven heritage more common here than in most places. Legend has it that their prevalence here is largely a direct result of Burian Tyrn’Aleia’s long life and assiduous devotion to offering love to those who did not have it.


Tyrn is goverened by a Tribunal formed of a representative selected by the Athear of Endrell (typically a lifetime appointment) and two other representatives chosen by the other Athear and appointed to 3 year terms.

The Daughters of Burian are a powerful social group that wields a tremendous amount of influence among the upper class of the town. This group is open to any women to who lay claim to actually being descended from Burian himself. While an accurate accounting of Burian’s direct offspring is not possible, credible estimates place that number in the mid-50’s.


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Tyrn and the outlying villages are largely self-sustaining, importing mostly just rare luxury goods. Agriculture is the most significant occupation, with much of it being organized by the various Athear. The mountain slopes are covered in nut trees and fruit trees and olive groves.

Some mining happens in the surrounding mountains, but not on a large scale.

Tourism is also significant, with worshippers of Endrell coming from all across Merisyl to see one of their most significant religious locations.


Tyrn was originally settled as a small religious shrine to Endrell. A charismatic Elf by the name of Burian Tyrn’Aleia fell in love with the tranquility of the place, and attracted a small group of followers to found a Temple of the Hopeful Dawn with him. Over the course of his long life Burian attracted quite a following. Critics describe it as “cult-like”, and point out that the large number of single women in this follower base suggested Burian was abusing his divine authority to maximize worldly pleasure. The current leadership of the Athear does not dispute the facts but simply credits Burian for being devoted to Endrell’s tenets.

By the time Burian passed away at the ancient (even by Elven standards) age of 750 years old the small religious community had grown into a large town. With his death that town had to establish a new leadership organization, as Burian had served undisputed as the de-facto leader of the Shrine and the surrounding community. The Athear of Endrell used Burian’s reputation and devoted following to secure themselves a permanent leadership position. Unbeknownst to most, a brief and bloody power struggle occurred, with dozens killed. Further bloodshed was avoided by creating roles to share power. This appeased those with influence who sought to step into the void left and take power. Thus was formed the Tribunal. This new governing body held a festival to demonstrate their solidarity and distract this populace from the recent bloodshed, and at that festival officially gave the town the name “Tyrn” to honor Burian Tyrn’Aleia.

This festival became an annual celebration, and is currently known as the Festival of Unification and is held on the date of Burian’s death, Dartaki 12th.


Tyrn is built along the slopes of dormant volcanoes in the Charvaldae range. There is active volcanic activity not far to the south, though, where the massive fissure known as the Bleed lies. Lava slowly pours from the Bleed into the ocean, creating a sizable section of water off of the south coast of Verchix which is dangerously hot, and attractive to all sorts of unusual sea creatures seeking out either the heat or the minerals which enter the water here.

The many small streams and creeks from the frequent rainfall in the high mountains provide plenty of water for the city, but ultimately drain away underground through pyroducts, so the rivers in the area can disappear underground for sometimes miles at a time.

Regional Neighbors

There are a scattering of small towns and villages throughout the area, all significantly linked to Tyrn economically. The Charvaldae range is home to the Tsengrevix family of Red Dragons. The three brothers have informally established segments of the range under their influence with Tyrn at the center. Hyracliar is established to the north of Tyrn, Claxiviar is to the southeast and Myraniviar to the southwest. Those outlying territories are named after their protectors – Hyra, Claxi and Myrani. Each territory also has an elected humanoid mayor to help oversee the governance of those areas.

None of the three Tsengrevix brothers have attempted to extend their influence over Tyrn itself, both for fear of arousing their siblings’ ire and because the power the Athear of the city wields is significant.